Mental Principles
Behavioral Principles
A comprehensive guide to understanding human decision-making, motivation, learning, social dynamics, and perception.
1
Decision Making & Judgment
Evaluation Biases
- Affect HeuristicsOur current emotions influence our judgement and decisions.
- Anchor and AdjustmentWhen making decisions, we rely too heavily—or anchor—on one trait or piece of information.
- FramingThe way in which issues and data are stated can alter our judgement and affect decisions.
- Loss AversionWe hate losing or letting go of what we have (even if more could be had).
- Ownership BiasWe more highly value goods or services once we feel like we own them.
- Status Quo BiasWe tend not to change an established behavior (unless the incentive to change is compelling).
- Value AttributionWe value things when they cost more.
Choice Architecture
- Limited ChoiceWe’re more likely to make a choice when there are fewer options.
- Need of ClarityWe crave certainty and are more likely to take action if specific information is available.
- StoryAll our decisions are filtered through a story — real or imagined — that we believe.
2
Motivation & Engagement
Drive & Progress
- AchievementsWe are more likely to engage in activities in which meaningful achievements are recognized.
- Appropri ChallengesWe delight in challenges, especially ones that strike a balance between overwhelming and boring.
- AutonomyWe seek out situations where we can exert influence or control over something.
- CollectingWhere there is interest, people like to amass units that add to or complete a set.
- Commitment and ConsistencyWe desire to act in a manner consistent with our stated beliefs and prior actions.
- Feedback LoopsWe are engaged by situations in which we see our actions modify subsequent results.
- Periodic EventsRecurring events create sustained interest, anticipation and a sense of belonging.
- SequencingWe are more likely to take action when complex activities are broken down into smaller tasks.
- Set CompletionThe closer a collection is to being complete, the more we desire collecting all pieces.
- TriggerWe need small nudges placed on our regular paths to remind and motivate us to take action.
Scarcity & Exclusivity
- Limited AccessWe naturally desire things that are perceived as exclusive or belonging to a select few.
- Limited DurationGiven a choice between action and inaction, a limited time to respond increases the likelihood that people will participate.
- ScarcityWe infer value in something that has limited availability or is promoted as being scarce.
Incentives & Rewards
- DelightersWe remember and respond favorably to small, unexpected and playful pleasures.
- GiftingWe feel the need to reciprocate when we receive a gift.
- SurpriseOur brains are aroused by new and unexpected discoveries (within our normal routines).
- Variable Rewards“Random“ rewards make powerful motivators; they seem scarce and unpredictable.
3
Learning, Memory & Comprehension
Information Structuring
- ChunkingInformation grouped into familiar, manageable units is more easily understood and recalled.
- Pattern RecognitionOur brains seek ways to organize and simplify complex information, even when there is no pattern.
- ShapingTo teach something new, start with the simplest form; reinforce increasingly accurate approximations.
Recall & Retention
- Humor EffectHumorous items are more easily remembered—and enjoyed!
- Peak End RuleWe judge past experiences by their peaks (pleasant and unpleasant) and how they ended.
- PrimingSubtle visual or verbal suggestions help us recall specific information, influencing response.
- Recognize before recallIt's easier to recognize things previously experienced than it is to recall them from memory.
- Serial position effectWe have much better recall of the first and last items within a list.
Mental Mapping
- Conceptual MetaphorWe make sense of a new idea or conceptual domain by likening it to another.
- Familiarity BiasWe tend to develop a preference for things merely because we are familiar with them.
- JuxtapositionOur brains will force a connection between any two items shown together or in sequence.
4
Social Interaction & Influence
Peer & Community Dynamics
- CompetitionWhen sharing the same environment, we’ll strive to attain things that cannot be shared.
- Positive MimicryWe learn by modeling our behavior after others.
- Social ProofWe tend to follow the patterns of similar others in new or unfamiliar situations.
Identity & Standing
- AuthorityWe want to follow the lead and advice of a legitimate authority.
- ReputationWe care more deeply about personal behaviors when they may affect how others perceive us.
- Self-ExpressionPeople seek opportunities to express their personality, feelings or ideas.
- StatusWe constantly assess how interactions enhance or diminish our standing relative to others.
5
Visual Design & Perception
Layout & Relationships
- ProximityThings that are close to one another are perceived to be more related than things spaced apart.
- Uniform ConnectednessElements connected by uniform visual properties are perceived as more related.
Aesthetics & Attention
- Aesthetic-Usability EffectAesthetically pleasing designs are often perceived as being easier to use.
- ContrastWhen scanning information, we are drawn to things that stand out against their surroundings.
- CuriosityWhen teased with a bit of interesting information, people will want to know more!
- Duration EffectPerception of time is subjective.
- Sensory AppealWe are engaged by things that appeal to multiple senses.
- Visual ImageryVision trumps all other senses and is the most direct way to perception.
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